Call of Duty: Warzone Invisibility Glitch Returns to Warzone 2.0
Cheats and exploits from original battle royale shooter has already returned to its sequel, Call of Duty: Warzone 2.0.
Call of Duty: Warzone Invisibility Glitch Returns to Warzone 2.0 |
Unlike popular hero shooter franchise Overwatch, 2022 free-to-play battle royale game Call of Duty: Warzone 2.0 by developer Raven Software and publisher Activision will coexist alongside its original predecessor Call of Duty: Warzone.
Although developed to be an impotent over previous series entry, Call of Duty: Warzone 2.0 is still plagued by cheats and exploits of the first game as infamous Warzone invisibility glitch has apparently returned to Warzone battle royale.
Less than a week after launch, Warzone 2 players are getting killed by invisible opponents due to return of notorious exploits. There are several videos of people being killed by unseen rivals, possibly hinting at a return of invisibility glitch.
In other cases, players are flying across Al Mazrah map using a "Superman" exploit, which also came from original Warzone. It will allow you to make giant leaps and traverse through places in seconds to abuse unfair mobility advantage.
Raven Software has yet to acknowledge this exploit being in Warzone 2 but hopefully they will come up with a solution soon. Even though inconsistent, flying glitch existing in WZ 2.0 is not a good sign of its anti-cheat system and stability.
Dealing with flying enemies can be very frustrating but players can't possibly fight adversaries they can't see. Invisibility exploit makes you undetectable to almost everyone, letting you fully dominate a match without having to compete.
Although fully built from ground up as a brand-new game, Warzone 2.0 having the same issues like its predecessor is really concerning. Unless dev team patches out these bugs, players have to keep an eye open for flying or invisible foes.
Call of Duty: Warzone experience was ruined for months after invisibility glitch appeared back in December 2020. Dev team had to temporarily disable in-game vehicles a couple of times to combat such bugs among various other issues.