Doom Eternal Won't Have Micro-Transactions
Hugo Martin, creative director for Doom Eternal has stated to have no micro-transactions or in-game store.
Fans were initially bummed out when upcoming first-person shooter game Doom Eternal was delayed from a 2019 release schedule and is now only months away from its launch on March 20, 2020 for Google Stadia, PC, PlayStation 4 and Xbox One.
Due to recent track record of games released by publisher Bethesda Softworks in recent years, players were worried about its in-game economics and creative director Hugo Martin has assured of having no micro-transactions or loot boxes.
RELATED: Doom Eternal Second Trailer
These days, you can never be assured that you will get your hands on all content of any AAA-game after purchasing it for a $60 full-price because of predatory monetization practices by major publishers but not when raising Hell on Earth.
Doom Slayer will only be able to unlock skins and it would only take XP in exchange, no real-world money. Martin highlights that there are no outside resources other than skills that you can trade to earn in-game cosmetic items.
RELATED: Doom Eternal, RAGE 2 and Wolfenstein Comes to Steam
In a private Facebook group for Doom series fans, Hugo Martin came out confirming no micro-transactions.
RELATED: Doom and Doom 2 Gets 60 FPS Support
Not only are they staying away from including any pay-to-win mechanics, there won't be an item shop either for unnecessary in-store purchases. All you can get for Doomguy is various outfits with precious XP points or ignore them entirely.
In 2016, Bethesda has avoided such monetary efforts for Doom but released paid DLC packs on multiplayer modes. All of them were made free a year later with release of Update 6.66 with additional reworks for progression system and mechanics.
RELATED: Doom Eternal Comes to Nintendo Switch
In a time when every major company in video game industry is trying to rip off their customer by costing extra over actual price of an entertainment product they already paid, such effort would likely be very appreciated by consumers.
Doom Eternal is a follow-up sequel to Doom from 2016 by developer id Software, which is set to arrive soon on all major platforms. A port for Nintendo Switch was announced during its official reveal that currently awaits a release date.
Fans were initially bummed out when upcoming first-person shooter game Doom Eternal was delayed from a 2019 release schedule and is now only months away from its launch on March 20, 2020 for Google Stadia, PC, PlayStation 4 and Xbox One.
Due to recent track record of games released by publisher Bethesda Softworks in recent years, players were worried about its in-game economics and creative director Hugo Martin has assured of having no micro-transactions or loot boxes.
Doom Eternal Won't Have Micro-Transactions |
RELATED: Doom Eternal Second Trailer
These days, you can never be assured that you will get your hands on all content of any AAA-game after purchasing it for a $60 full-price because of predatory monetization practices by major publishers but not when raising Hell on Earth.
Doom Slayer will only be able to unlock skins and it would only take XP in exchange, no real-world money. Martin highlights that there are no outside resources other than skills that you can trade to earn in-game cosmetic items.
RELATED: Doom Eternal, RAGE 2 and Wolfenstein Comes to Steam
In a private Facebook group for Doom series fans, Hugo Martin came out confirming no micro-transactions.
Eternal is a $60 game, not a free-to-play game or a mobile game - we are giving u a complete experience with no store just like you'd expect.
RELATED: Doom and Doom 2 Gets 60 FPS Support
Not only are they staying away from including any pay-to-win mechanics, there won't be an item shop either for unnecessary in-store purchases. All you can get for Doomguy is various outfits with precious XP points or ignore them entirely.
In 2016, Bethesda has avoided such monetary efforts for Doom but released paid DLC packs on multiplayer modes. All of them were made free a year later with release of Update 6.66 with additional reworks for progression system and mechanics.
In a time when every major company in video game industry is trying to rip off their customer by costing extra over actual price of an entertainment product they already paid, such effort would likely be very appreciated by consumers.
Doom Eternal is a follow-up sequel to Doom from 2016 by developer id Software, which is set to arrive soon on all major platforms. A port for Nintendo Switch was announced during its official reveal that currently awaits a release date.