Bloodborne Mod Lets You Play as Enemies
A modder has come up with an enemy control feature hack that would allow you to play as enemies in Bloodborne.
Although modding is a fairly familiar concept to players on PC platform, sometime skilled modders find a way to hack into games on consoles and one such event has happened recently with 2015 PlayStation 4-exclusive title Bloodborne.
An Australian modder named Lance McDonald has hacked into the code of From Software game to find a backdoor that would allow him to take control over beastly creatures roaming in Yharnam to learn its behind-the-scene secrets.
RELATED: George R.R. Martin Hints at From Software Collaboration Rumor
McDonald previously hacked into action RPG game Dark Souls III to unearth secrets like an early version of Consumed King, Oceiros holding his young boy Ocelotte during a fight and more that were eventually cut off from final release.
His latest mod will let player take over any enemy or even bosses just by locking on to them, thus enabling you to wander around your surroundings and having a completely different perspective of how those creatures work.
RELATED: Quadriplegic Gamer Proves Sekiro Needs No Easy Mode
In his first Tweet, McDonald displays how he swapped control of an enemy with The Hunter to practically test it out.
RELATED: Dark Souls 3 Secret Bonfire System Revealed
Developers have deactivated such options before shipping their finished product but he used these functions from debug menu and though they were originally built for testing controls, it is fun to finally see them at work in real-time.
However, one may never actually finish the entire Bloodborne game using his enemy control feature since they are unable to climb ladders or even hurt other monsters ad going too far away from player would cause them to despawn.
RELATED: Player Beats Sekiro All Bosses, No-Hit
He showed more usage of a debugging feature he found within in a follow-up Tweet to access more in-game enemies.
RELATED: PlayStation Now Adds Bloodborne and More
With a plan to test out this interesting feature in other From Software games, McDonald added enemy control into action-adventure title Sekiro: Shadows Die Twice and then shared a video clip of his successful progress on Twitter as well.
RELATED: Sekiro is Biggest Steam Game of Q1 2019
Instead of simply locking onto an enemy to immediately taking control of them, McDonald decided to come up with a special button combination that would require for players to press when they wished to control them and that is hard.
This perhaps is one of his most recent works but Lance McDonald has been working on mods for several From Software titles that he shares on his YouTube channel on a regular basis and enabling other content creators to work with those.
Although modding is a fairly familiar concept to players on PC platform, sometime skilled modders find a way to hack into games on consoles and one such event has happened recently with 2015 PlayStation 4-exclusive title Bloodborne.
An Australian modder named Lance McDonald has hacked into the code of From Software game to find a backdoor that would allow him to take control over beastly creatures roaming in Yharnam to learn its behind-the-scene secrets.
Bloodborne Hack Lets You Play as Enemies |
RELATED: George R.R. Martin Hints at From Software Collaboration Rumor
McDonald previously hacked into action RPG game Dark Souls III to unearth secrets like an early version of Consumed King, Oceiros holding his young boy Ocelotte during a fight and more that were eventually cut off from final release.
His latest mod will let player take over any enemy or even bosses just by locking on to them, thus enabling you to wander around your surroundings and having a completely different perspective of how those creatures work.
RELATED: Quadriplegic Gamer Proves Sekiro Needs No Easy Mode
In his first Tweet, McDonald displays how he swapped control of an enemy with The Hunter to practically test it out.
Bloodborne "Enemy control" mod. Press L3 at any time to swap bodies with the currently targeted enemy. Works pretty good, and works on any enemy. Even the most colossal bosses. pic.twitter.com/6JBcDBQ56P— Lance McDonald (@manfightdragon) May 24, 2019
RELATED: Dark Souls 3 Secret Bonfire System Revealed
Developers have deactivated such options before shipping their finished product but he used these functions from debug menu and though they were originally built for testing controls, it is fun to finally see them at work in real-time.
However, one may never actually finish the entire Bloodborne game using his enemy control feature since they are unable to climb ladders or even hurt other monsters ad going too far away from player would cause them to despawn.
RELATED: Player Beats Sekiro All Bosses, No-Hit
He showed more usage of a debugging feature he found within in a follow-up Tweet to access more in-game enemies.
Okay it’s done. Bloodborne mod to play as enemies. Press L3 to take control of locked-on enemy. Press L1+R1+R3 to return control to player. Pretty happy with this. It’s actually a debugging feature that was removed, I just patched in some sneaky code to access it. pic.twitter.com/4KEcrkpMyN— Lance McDonald (@manfightdragon) May 24, 2019
RELATED: PlayStation Now Adds Bloodborne and More
With a plan to test out this interesting feature in other From Software games, McDonald added enemy control into action-adventure title Sekiro: Shadows Die Twice and then shared a video clip of his successful progress on Twitter as well.
So how about an enemy control mod for Sekiro. Proof of concept just for now. Seems to work. You have to aggro the enemy first before you can take control of them though. Not a huge issue I think. Just due to a difference in the way Sekiro's AI works. pic.twitter.com/cqVXel4IOZ— Lance McDonald (@manfightdragon) May 25, 2019
RELATED: Sekiro is Biggest Steam Game of Q1 2019
Instead of simply locking onto an enemy to immediately taking control of them, McDonald decided to come up with a special button combination that would require for players to press when they wished to control them and that is hard.
This perhaps is one of his most recent works but Lance McDonald has been working on mods for several From Software titles that he shares on his YouTube channel on a regular basis and enabling other content creators to work with those.