DayZ Beta Live Now
After spending half a decade, DayZ is about to leave Early Access on Steam and Beta goes live now as 1.0 version.
Developer/publisher Bohemia Interactive started their journey of open world multiplayer survival game DayZ that was built as a mod for Arma 2 in 2012. It was launched via Early Access on Steam for PC back in 2013 as they were running alpha testing.
After spending half a decade in that phase for slow development progress, the studio is finally launched an experimental "beta" version as 1.0 release after making an announcement earlier in their official blog and it is available for public.
RELATED: DayZ Leaving Early Access in 2018
Initially, the mod's creator, Dean Hall came to work for Bohemia to work on the Arma franchise when he took a leave from New Zealand army. He was inspired from a real-life experience of a training exercise that led him to create zombie survival game.
With permission from the company, Hall created the DayZ mod for Arma 2 and then released it as a free download. People simply loved it and within months, have amassed a staggering number of over half a million players.
RELATED: Days Gone Delayed Again
This made Bohemia Interactive to seriously consider the mod to turn it into a stand-alone game. When Valve's online distribution platform Steam unleashed the second wave of big Early Access titles, it came out selling a million copies in just four weeks.
Although they targeted to release a beta version of the game before the end of 2014, the team of development has struggled to deliver what they promised to their fans. They only managed to revamp the game engine and expanded Chernarus map.
RELATED: Amnesia: Collection on Xbox One Out Now
The problem was, without fixing the already existing issues and fixing bugs, the studio was busy adding additional features to it. Meanwhile, Hall moved on with founding his own studio and director Brian Hicks left the project on early 2018.
However, rest of the team finally pulled it off by releasing the experimental beta build and came to a decision of preparing a stable 1.0 version with all available content by January 2019 by putting a stop to their usual feature developing practice.
RELATED: DayZ Coming to Xbox One
Since their core technology development is done for, Bohemia Interactive can now center their focus on polishing and making balance tweaks. Some of you may or may not have noticed some of the fixed issues in the past week already if you are still playing.
Given the overall situation, they made the right call of prioritizing their primary promise to the already existing 1 million players from the early days who believed in them and bought an unfinished game and to many more to come in future.
Developer/publisher Bohemia Interactive started their journey of open world multiplayer survival game DayZ that was built as a mod for Arma 2 in 2012. It was launched via Early Access on Steam for PC back in 2013 as they were running alpha testing.
After spending half a decade in that phase for slow development progress, the studio is finally launched an experimental "beta" version as 1.0 release after making an announcement earlier in their official blog and it is available for public.
DayZ Beta Live Now! |
RELATED: DayZ Leaving Early Access in 2018
Initially, the mod's creator, Dean Hall came to work for Bohemia to work on the Arma franchise when he took a leave from New Zealand army. He was inspired from a real-life experience of a training exercise that led him to create zombie survival game.
With permission from the company, Hall created the DayZ mod for Arma 2 and then released it as a free download. People simply loved it and within months, have amassed a staggering number of over half a million players.
RELATED: Days Gone Delayed Again
This made Bohemia Interactive to seriously consider the mod to turn it into a stand-alone game. When Valve's online distribution platform Steam unleashed the second wave of big Early Access titles, it came out selling a million copies in just four weeks.
Although they targeted to release a beta version of the game before the end of 2014, the team of development has struggled to deliver what they promised to their fans. They only managed to revamp the game engine and expanded Chernarus map.
RELATED: Amnesia: Collection on Xbox One Out Now
The problem was, without fixing the already existing issues and fixing bugs, the studio was busy adding additional features to it. Meanwhile, Hall moved on with founding his own studio and director Brian Hicks left the project on early 2018.
However, rest of the team finally pulled it off by releasing the experimental beta build and came to a decision of preparing a stable 1.0 version with all available content by January 2019 by putting a stop to their usual feature developing practice.
RELATED: DayZ Coming to Xbox One
Since their core technology development is done for, Bohemia Interactive can now center their focus on polishing and making balance tweaks. Some of you may or may not have noticed some of the fixed issues in the past week already if you are still playing.
Given the overall situation, they made the right call of prioritizing their primary promise to the already existing 1 million players from the early days who believed in them and bought an unfinished game and to many more to come in future.