Blizzard Responds to World of Warcraft Leveling Experience
Blizzard's Battle for Azeroth pre-patch is causing serious leveling problems for players in World of Warcraft.
In anticipation for the upcoming release of Battle For Azeroth, seventh expansion pack for massively multiplayer online role-playing game World of Warcraft, developer/publisher Blizzard Entertainment released a pre-patch earlier this month to remove some old content and update the classes while also adding new quests for players to enjoy. Even though patch 8.0 was meant to improve the experience for better, it unfortunately turned out to be a trouble-maker for all instead.
RELATED: World of Warcraft: Battle for Azeroth Release Date
Blizzard immediately got on board with bringing some changes and revamping the level scaling system as soon as Battle for Azeroth got announced at BlizzCon 2017. When they lowered the overall numbers recently to provide clarity, it actually sparked some serious in-game issues for gamers that led to daily released patch hotfixes, simply to tend to matters at hand that they forgot to look over before deploying the pre-patch and they still are unsure about what do about it right now.
RELATED: World of Warcraft: Battle for Azeroth Pre-Patch Release Date
On their forums, game director Ion Hazzikostas admitted that currently leveling curve is taking for each player 15% longer to go from 60-80 and the journey to 110 is a whole another story. In theory, 15 percent may not seem like that much but over the course of progressing through 20 levels, it can become a pain in the back. Despite their tireless attempt to get rid of these issues, he also apologized to the community for such setbacks, because this was never Blizzard’s battle plan with pre-patch.
RELATED: World of Warcraft: Warbringers: Jaina
These problems could have arisen because they have reduced the number too much or probably messed up other combat calculations. However, instead of taking a quick action and unknowingly cover up real source of the problem, which could become an even bigger issue after the launch of Battle for Azeroth, developers have decided to keep investigating to apply a permanent solution. Because, this degraded experience for all WoW players is not what they had in mind and it should be fixed.
RELATED: World of Warcraft Subscription Includes All Pre-Released Content
After World of Warcraft has recently changed their pricing model to active monthly Subscription-only, the developers also made all previous expansions available to members along with the original base game. Whatever neutral field patch 8.0 was designed for to achieve, it ended up squishing player stats and item levels, resulting huge fan disappointment. Hazzikostas promises further updates from their team to take care of whatever mess the pre-patch has made.
In anticipation for the upcoming release of Battle For Azeroth, seventh expansion pack for massively multiplayer online role-playing game World of Warcraft, developer/publisher Blizzard Entertainment released a pre-patch earlier this month to remove some old content and update the classes while also adding new quests for players to enjoy. Even though patch 8.0 was meant to improve the experience for better, it unfortunately turned out to be a trouble-maker for all instead.
Blizzard Responds to World of Warcraft Leveling Experience |
RELATED: World of Warcraft: Battle for Azeroth Release Date
Blizzard immediately got on board with bringing some changes and revamping the level scaling system as soon as Battle for Azeroth got announced at BlizzCon 2017. When they lowered the overall numbers recently to provide clarity, it actually sparked some serious in-game issues for gamers that led to daily released patch hotfixes, simply to tend to matters at hand that they forgot to look over before deploying the pre-patch and they still are unsure about what do about it right now.
RELATED: World of Warcraft: Battle for Azeroth Pre-Patch Release Date
On their forums, game director Ion Hazzikostas admitted that currently leveling curve is taking for each player 15% longer to go from 60-80 and the journey to 110 is a whole another story. In theory, 15 percent may not seem like that much but over the course of progressing through 20 levels, it can become a pain in the back. Despite their tireless attempt to get rid of these issues, he also apologized to the community for such setbacks, because this was never Blizzard’s battle plan with pre-patch.
RELATED: World of Warcraft: Warbringers: Jaina
These problems could have arisen because they have reduced the number too much or probably messed up other combat calculations. However, instead of taking a quick action and unknowingly cover up real source of the problem, which could become an even bigger issue after the launch of Battle for Azeroth, developers have decided to keep investigating to apply a permanent solution. Because, this degraded experience for all WoW players is not what they had in mind and it should be fixed.
RELATED: World of Warcraft Subscription Includes All Pre-Released Content
After World of Warcraft has recently changed their pricing model to active monthly Subscription-only, the developers also made all previous expansions available to members along with the original base game. Whatever neutral field patch 8.0 was designed for to achieve, it ended up squishing player stats and item levels, resulting huge fan disappointment. Hazzikostas promises further updates from their team to take care of whatever mess the pre-patch has made.